About
I started elementary school with teachers using overhead projectors and finished it with an iPad for every student and an Apple TV in every classroom. I grew up alongside that shift, watched trends come and go, and learned to tell useful design from design that just looks new.
Somewhere along the way it clicked: good UX and UI are the difference between tech that feels effortless and tech that just gets in your way.
A lot of hours in video games sharpened that instinct. I learned what makes an interface feel right, and what makes someone give up on it, and that's what pulled me into design. I want to build tech that's easier and more fun to use, and I'm just as happy working inside a tight design system as I am starting from a blank page.
Outside design, I've worked service jobs and hands-on trade work — cutting and applying vinyl for race cars, Nike, and entertainment shoots.
When I'm not designing, I'm usually hunting down good late-night eats, walking off the extra calories, and walking my cat.